A Theory Of Commensurate Complexity

I was thinking on how you would effectively model activities that may occur in the real world in order to create a game where you can play god and, without actually doing anything obviously god-like, affect the way the world works in various ways in order to create a ‘ripple effect’ - e.g. genetically changing a virus just ever-so-slightly, sending a cosmic ray to just the wrong place to give someone a tumour, changing the direction of tectonic plates in a way so as to cause a major earthquake etc. ...

December 3, 2009 · 6 min · 1212 words · Simon Huggins